![]() ![]() If you leave them for too long, they’ll sap nutrients from your crops thus resulting in less crop yield and a longer growth period. Weeds will now also invade fields and must be rooted out with a weeder when they’re young. Crop destruction is now present, so you can’t roll through your fields once your crops start growing. You can still choose to use the machinery of the farmer that’s hiring you, though this will result in a smaller reward.įarming Simulator 19 also introduces new field management mechanics. Another change to this mechanic is that you now have the option to use your own machinery. ![]() This allowed me to simultaneously have the AI workers get stuff done on my own farm while I made some extra cash from tasks from the other farmers. Now, however, you can complete the work whenever you like. Before, contracts behaved like a time trial mode, thus forcing you to finish the job right then and there. This has been in past entries, but this mechanic has also been refined. Speaking of freedom, I mentioned contract jobs earlier. Horses are a fun new addition, although building their pen can be challenge depending on how much land you own. It’s a neat new system and thus allows for more creativity and freedom. The size of the land you own determines what can be built on it, like animal pens and farm buildings. Now, in FS19, you don’t just buy fields, but entire plots of land. Both these modes offer a ‘clean slate’ approach, as you own nothing in the beginning. Both function the same way, but the key difference is that Farm Manager gives you a larger amount of cash to begin with. ![]() But, Farming Simulator 19 also introduces two new starting options: ‘Farm Manager’ and ‘Start from Scratch’. Like in past entries, you can choose to start a new game with a farm already set up with basic machinery and tools, along with a few fields. Thus, now’s a good time to talk about the new land management system. The only real issue I had was that their stable takes up a lot of room. Taking care of the horses is also fairly straightforward, as they function just like the other animals. The two new beautiful maps, Ravensport and Felsbrunn, are begging to be explored, and doing it via horseback is more tranquil than just driving. The animations are pretty smooth and these stallions can get up to a decent speed. Yes, horse-riding is in Farming Simulator 19, and it’s not half bad. It does have an alternate use, however: it’s food for the new horses. But, it’s market value is very low, so I didn’t plant it much. Oats is far simpler, functioning just like the returning wheat and barley crops. It’s selling price isn’t too bad, but the initial investment might drive away more budget-conscious players. So, I only ended up experiencing it via a contract job, which I’ll discuss further soon. Cotton requires a special harvester that’s incredibly expensive, even to lease. While they may plaster the boxart, neither of which were very compelling to me. There are two new crops: cotton and oats. New ToysĪs for all the new farming elements, it’s at least been interesting to try them all out. With other, more refined driving simulators like Spintires and American/Euro Truck Simulator 2 out in the wild, it’s hard to ignore FS19’s simpler driving mechanics.Ĭotton is an interesting new crop, but it requires a significant initial investment. This was an issue that annoyed me in FS17, and I can’t help but continue to be annoyed that it’s still present two years later here in FS19. The faster vehicles basically turn into Hot Wheels cars once they get over 35MPH, as they’re able to slip, slide and flip over way too easily. But, once you get up to speed in a tractor and especially a truck, things can get messy. This isn’t too much of an issue when working on the fields as the vehicles all move very slowly. Steering still feels pretty twitchy when using a gamepad. This is a nice addition, but the improvements to the driving mechanics basically end there. A new physics system has been put into place that causes machinery to bounce and bob more realistically as they plod along through the rough terrain of the fields. For the most part, this feels like a modest update rather than a huge overhaul to its predecessor.įor one thing, the driving mechanics are still pretty hit and miss. But, that’s just the thing-only in some ways is it a step up. Now, after playing FS19 for nearly two dozen hours, I must say-this isn’t quite what I expected.įarming Simulator 19 naturally prides itself on being the big new entry in the now decade-old franchise. Thus, I’ve been anticipating the release of its successor, Farming Simulator 19. At this point, I’ve put over 140 hours into the PC version and over 20 into the Switch edition. I’ve been a fan of the series ever since. Back in 2016 when I got my first gaming laptop, Farming Simulator 17 was one of the first titles I purchased on Steam. ![]()
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